PROJECT COLLATERAL

Project Collateral is a combined arms military game built around large scale vehicle and infantry combat. The current build features tank combat, with jets, helicopters, and infantry planned for future updates. This page tracks real progress on the game as it's built.

Project Collateral Title Screen
SCR_HERO_01Title Screen

About the project

Project Collateral is a tank combat prototype right now. Everything else on the roadmap builds outward from that: more vehicle types, then infantry.

Right now Linux is the only officially supported platform. All development and testing happens there. Other platforms haven't been tested yet, but they will be later.

No decisions have been made yet on pricing, monetization, or whether the project will be open source. It's too early in development for any of that to be worth deciding.

Currently playable

  • Tank gameplay
  • Team Deathmatch
  • Domination
  • Tutorial
  • One playable map (Barren)

Planned

  • Jets
  • Helicopters
  • Infantry
  • Multiplayer
  • Campaign
  • Progression
  • More maps and gamemodes
GenreCombined arms / vehicle combat
PlatformLinux (other platforms planned)
EngineGodot
Team size1 (solo developer)
StatusPre-alpha
In development sinceNovember 2025

Support the project

Project Collateral is currently built by one person. Here's how to help it move faster.

Donate

Donations go toward tools, equipment, and development-related expenses.

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Progress

Version history and major milestones. Newest entries are listed first.

Jun 2026
Version 0.60.0

Godot port begins

Started a complete port of the game to Godot for better performance. This has been the sole focus since then and has prevented any new features from being added until the port is finished.

May 2026
Version 0.50.0

Jet gameplay and renderer optimizations

Added jet gameplay in developer mode, along with renderer optimizations and shader precompilation.

Mar 2026
Version 0.40.0

Map Barren, level editor, and custom maps

Added the map Barren, along with a level editor and custom map support.

Jan 2026
Version 0.20.0

Domination mode and first test map

Added the domination gamemode and the first test map, Trenches.

Nov 2025
Version 0.1.0

Active development begins

Project Collateral entered active development at 0.1.0 pre-alpha.

Roadmap

Planned milestones for Project Collateral. Dates are targets and may shift as development continues.

Winter 2026

Godot Port

Complete Godot port of main game with minor upgrades and tweaks.

Spring 2027

Development Toolset

New level editor and development toolset. Polish current content and optimize performance.

Summer 2027

Public Alpha Demo

First public alpha demo. Include at least 2 gamemodes and 3 maps, with a scripted tutorial level.

Winter 2027

Jet Integration

Jet gameplay integration and early version of Assault gamemode.

Spring 2028

Campaign Begins

Start of campaign development and private multiplayer testing.

Summer 2028

Campaign Assets

Campaign story writing, early work on cutscenes and voice acting.

Winter 2028

Multiplayer Alpha

First public multiplayer alpha with tanks, jets, basic progression, and more polished content.