PROJECT COLLATERAL
Project Collateral is a combined arms military game built around large scale vehicle and infantry combat. The current build features tank combat, with jets, helicopters, and infantry planned for future updates. This page tracks real progress on the game as it's built.
About the project
Project Collateral is a tank combat prototype right now. Everything else on the roadmap builds outward from that: more vehicle types, then infantry.
Right now Linux is the only officially supported platform. All development and testing happens there. Other platforms haven't been tested yet, but they will be later.
No decisions have been made yet on pricing, monetization, or whether the project will be open source. It's too early in development for any of that to be worth deciding.
Currently playable
- Tank gameplay
- Team Deathmatch
- Domination
- Tutorial
- One playable map (Barren)
Planned
- Jets
- Helicopters
- Infantry
- Multiplayer
- Campaign
- Progression
- More maps and gamemodes
Screenshots
All screenshots are from an early build that is still in progress. Content, visuals, and features are subject to change and may not represent the final product.
Support the project
Project Collateral is currently built by one person. Here's how to help it move faster.
Progress
Version history and major milestones. Newest entries are listed first.
Godot port begins
Started a complete port of the game to Godot for better performance. This has been the sole focus since then and has prevented any new features from being added until the port is finished.
Jet gameplay and renderer optimizations
Added jet gameplay in developer mode, along with renderer optimizations and shader precompilation.
Map Barren, level editor, and custom maps
Added the map Barren, along with a level editor and custom map support.
Domination mode and first test map
Added the domination gamemode and the first test map, Trenches.
Active development begins
Project Collateral entered active development at 0.1.0 pre-alpha.
Roadmap
Planned milestones for Project Collateral. Dates are targets and may shift as development continues.
Godot Port
Complete Godot port of main game with minor upgrades and tweaks.
Development Toolset
New level editor and development toolset. Polish current content and optimize performance.
Public Alpha Demo
First public alpha demo. Include at least 2 gamemodes and 3 maps, with a scripted tutorial level.
Jet Integration
Jet gameplay integration and early version of Assault gamemode.
Campaign Begins
Start of campaign development and private multiplayer testing.
Campaign Assets
Campaign story writing, early work on cutscenes and voice acting.
Multiplayer Alpha
First public multiplayer alpha with tanks, jets, basic progression, and more polished content.